Hi,
I've tried the MDistortionMB plugin and find the results quite nice. Overall it is nice to work with, but I am missing some for me essential features. So I would like to suggest these here, maybe you could consider adding these. I think it would also improve other Melda plugins.
# Gate improvements
The gate currently is a very simple, a too simple gate. It much lacks of precise settings, like an attack, hold and release, or even a floor parameter. So it is pretty difficult to set the distortion fitting to the env of the source sound, only touching the transients and similar for example. Due too simple, the result is somewhat random.
So I would like to suggest that you add attack, hold, release to the gate section. Also a "reverse" checkbox would be great, so now everything below gate threshold would be affect and the above not. This would be nice for mixing, for example making a background layer more dense. A floor/mix parameter would give further precision, and the gate also should have a "mono" button, so it mixdowns the input to mono for listening and will affect both channels with the same value. Vice versa, the gate should be fully stereo (not sure, if it is already). This could be also a knob, not a button.
I think the gate really could be improve by a lot. Also such a precise gate could be nice in a lot of Melda plugins, all kind of distortions, even chorus, flanger etc.
Or maybe instead of a "classical" gate approach, using a static threshold, you could also use your transient shaper algorithm, to separate attack from sustain phase... This in all the plugins, per band, would be amazing.
# Lack of post panning
I think that the distortion plugin also lacks of a post panning knob per band. The band split component already allows panning, which is great. But maybe I just want to use the panner in the band to selectively affect left more than right for example, but then at the end compensate this a bit, since the more distorted part will sound louder anyway (and the other one quieter). I think this would give more fine control.
Thanks for consideration, also I would like to know what you are thinking about these suggestions.
I've tried the MDistortionMB plugin and find the results quite nice. Overall it is nice to work with, but I am missing some for me essential features. So I would like to suggest these here, maybe you could consider adding these. I think it would also improve other Melda plugins.
# Gate improvements
The gate currently is a very simple, a too simple gate. It much lacks of precise settings, like an attack, hold and release, or even a floor parameter. So it is pretty difficult to set the distortion fitting to the env of the source sound, only touching the transients and similar for example. Due too simple, the result is somewhat random.
So I would like to suggest that you add attack, hold, release to the gate section. Also a "reverse" checkbox would be great, so now everything below gate threshold would be affect and the above not. This would be nice for mixing, for example making a background layer more dense. A floor/mix parameter would give further precision, and the gate also should have a "mono" button, so it mixdowns the input to mono for listening and will affect both channels with the same value. Vice versa, the gate should be fully stereo (not sure, if it is already). This could be also a knob, not a button.
I think the gate really could be improve by a lot. Also such a precise gate could be nice in a lot of Melda plugins, all kind of distortions, even chorus, flanger etc.
Or maybe instead of a "classical" gate approach, using a static threshold, you could also use your transient shaper algorithm, to separate attack from sustain phase... This in all the plugins, per band, would be amazing.
# Lack of post panning
I think that the distortion plugin also lacks of a post panning knob per band. The band split component already allows panning, which is great. But maybe I just want to use the panner in the band to selectively affect left more than right for example, but then at the end compensate this a bit, since the more distorted part will sound louder anyway (and the other one quieter). I think this would give more fine control.
Thanks for consideration, also I would like to know what you are thinking about these suggestions.
Statistics: Posted by Hanz Meyzer — Sun Feb 04, 2024 8:50 am — Replies 0 — Views 16